package fr.teuteuf.runstickmanrun.map.tile;

import com.badlogic.gdx.physics.box2d.World;

public class DamagingSolidBoxTile extends SolidBoxTile implements IDamagingTile {
	
	int damage;

	public DamagingSolidBoxTile(byte borders, int textureX, int textureY, int positionX, int positionY, World world, int damage) {
		super(borders, textureX, textureY, positionX, positionY, world);
		this.damage = damage;
	}

	public int getDamage() {
		return damage;
	}

	public void setDamage(int damage) {
		this.damage = damage;
	}
}
